- 1950's
- First impressions are important
- Witness has the upper hand over the actor
- Give : Deceit, control, verbal , offering goods
- Give Off: feigning , cannot be controlled, facial expressions
- It's a game gaining an identity (control over other people)
- Struggle to get an identity; almost as if you give yourself a role
- Auto / MassComm
- telling what you want to tell to get the role you want
- institutions
- travel!
- 1950's suburbs. (auto, subways, railroads, radio, telephone)
- More distance, become more intrigued